Game Producer · Software Development · Technical Education

Ollie Cullen.

Software professional, Game Producer and Technical Educator with experience across commercial software development, multidisciplinary project delivery and technical teaching. My background combines hands-on development expertise with managing complex production pipelines, delivering software across multiple platforms and supporting teams throughout the development lifecycle. Alongside my production career, I have experience in further and higher education, delivering technical training, developing curricula and creating practical learning experiences. I bring technical understanding, project management and education experience to working with developers, stakeholders and learners.

About me

Development, delivery & education.

I work across game production, software development and technical education, combining hands-on technical knowledge with practical project delivery and teaching experience. I enjoy helping multidisciplinary teams and learners understand complex challenges, build confidence and turn ideas into finished work.

Production Planning Jira & Confluence Cross-discipline Leadership Platform Certification Risk Management External Development Xbox PlayStation VR Steam & PC Nintendo Unreal Engine Godot Unity Blueprints GDScript Design Technical Education Curriculum Development Student Mentoring

Selected work

Games I've worked on.

Stage Tour key art

Production

Stage Tour

Supporting production on a new rhythm-action game featuring a huge licensed soundtrack, full-band play and a new generation of instrument controllers.

Watch trailer →
Metal: Hellsinger VR key art

Production

Metal: Hellsinger VR

Led production on the VR adaptation of the critically acclaimed rhythm FPS, working across Meta Quest 2 and 3, PlayStation VR2 and PC VR.

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PLAYERUNKNOWN'S BATTLEGROUNDS key art

Production

PLAYERUNKNOWN'S BATTLEGROUNDS

Collaborated with the PUBG development team on two live-service event minigames, including POBG, released in 2025.

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Crusader Kings III key art

Production

Crusader Kings III

Worked with the console development team to help deliver DLC content for Crusader Kings III on PlayStation 5 and Xbox Series X|S.

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Confidential project

Production

Unannounced

Working on an unannounced narrative-driven adventure game in collaboration with a major Hollywood brand.

More details coming soon

Career

Experience.

JULY 2026 — PRESENT

Third Kind Games

Associate Producer

Coordinate multidisciplinary development teams on Stage Tour, communicating technical requirements and priorities, tracking deliverables, maintaining documentation and supporting testing and release activities.

MARCH 2026 — PRESENT

Studio ForestBoy

Founder · Indie Developer & Education Outreach

Founded an independent studio developing original games using hands-on game engine workflows, alongside educational outreach, presentations and practical learning resources.

JUNE 2022 — MARCH 2026

Lab42 Games

Producer

Coordinated multidisciplinary game development across PC, console and VR, working closely with programmers, designers, artists and QA. Led production on Metal: Hellsinger VR, nominated for Best VR/AR Game at The Game Awards 2024, and supported PUBG and Crusader Kings III.

Teaching & outreach

Technical education.

Connecting industry and education.

Alongside game and software production, I have experience in technical education, teaching digital and game development and helping students build practical skills for creative and technical careers.

My work spans classroom teaching, industry-informed project briefs, student mentoring and feedback, bringing real development practices into educational settings.

Digital Development Game Development Project-Based Learning Industry Briefs Technical Mentoring

2026

School of Coding & AI

Games Development Lecturer

Contributed to the development of an undergraduate video game development curriculum, aligning course content with commercial tools, technical workflows and current industry practices.

2023 — 2026

University of Worcester

Regular Guest Lecturer

Delivered guest lectures and practical sessions, creating industry-led project briefs, presentations and learning activities that connect students with real-world game development processes.

2021 — 2022

Kidderminster College

Digital & Games Development Lecturer

Planned and delivered practical teaching in game design, software development and industry-standard tools. Developed learning materials, demonstrated workflows, provided individual technical support and feedback, and assessed student progress.

Academic background

Qualifications.

2020 — 2021 · Birmingham City University

MA Video Game Enterprise, Design & Production

Postgraduate study in video game enterprise, design and production.

2017 — 2020 · Birmingham City University

BSc Video Game Design & Production

Undergraduate study in video game design and production.

In the spotlight

Media.

Metal: Hellsinger VR artwork

Interview · UploadVR

Metal: Hellsinger VR Interview

An interview with UploadVR about Metal: Hellsinger VR and bringing the rhythm shooter to virtual reality.

Read interview →
Metal: Hellsinger VR artwork

Podcast · Video

Podcast Appearance

A recorded podcast appearance discussing game development and production.

Watch podcast →

University Feature · Education

Game Art Students' Client Brief

Featured by the University of Worcester for my involvement in an industry-led Game Art student brief.

Read article →

Contact

Get in touch.

I’m always happy to talk about production opportunities, ambitious projects and great teams.