Game Producer

Ollie Cullen.

Game Producer with strong technical expertise and experience across live service, porting, multi-platform development, and full-cycle production. Skilled in managing complex pipelines, budgeting, risk mitigation, and roadmap planning. Known for fostering collaborative, high-performing teams through clear communication, empathy, and effective leadership.

Selected work

Games I've worked on.

Stage Tour key art

Production

Stage Tour

Supporting production on a new rhythm-action game featuring a huge licensed soundtrack, full-band play and a new generation of instrument controllers.

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Metal: Hellsinger VR key art

Production

Metal: Hellsinger VR

Led production on the VR adaptation of the critically acclaimed rhythm FPS, working across Meta Quest 2 and 3, PlayStation VR2 and PC VR.

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PLAYERUNKNOWN'S BATTLEGROUNDS key art

Production

PLAYERUNKNOWN'S BATTLEGROUNDS

Collaborated with the PUBG development team on two live-service event minigames, including POBG, released in 2025.

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Crusader Kings III key art

Production

Crusader Kings III

Worked with the console development team to help deliver DLC content for Crusader Kings III on PlayStation 5 and Xbox Series X|S.

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Confidential project

Production

Unannounced

Working on an unannounced narrative-driven adventure game in collaboration with a major Hollywood brand.

More details coming soon

About me

People-first production.

I’m a game producer focused on helping creative teams do their best work. I take a compassionate, practical approach to production, creating the clarity and support teams need while maintaining a high standard of quality throughout development.

Production Planning Jira & Confluence Cross-discipline Leadership Platform Certification Risk Management External Development Xbox PlayStation VR Steam & PC Nintendo Unreal Engine Godot Unity Blueprints GDScript Design

Career

Experience.

JULY 2026 — PRESENT

Third Kind Games

Associate Producer

Joined Third Kind Games full-time as an Associate Producer, bringing my previous rhythm-game production experience to the Stage Tour team. This was a deliberate career move that allows me to contribute to a major production while continuing to develop my independent work through Studio ForestBoy in my own time.

MARCH 2026 — PRESENT

Studio ForestBoy

Founder · Indie Developer & Education Outreach

Founded an independent game studio focused on original development alongside education and outreach work that helps inspire the next generation of game creators.

JUNE 2022 — MARCH 2026

Lab42 Games

Producer

Produced projects across VR, console, PC and mobile, collaborating with multidisciplinary teams, external partners and major international game brands.

Contact

Get in touch.

I’m always happy to talk about production opportunities, ambitious projects and great teams.