Production
Stage Tour
Supporting production on a new rhythm-action game featuring a huge licensed soundtrack, full-band play and a new generation of instrument controllers.
Watch trailer →Game Producer · Software Development · Technical Education
Software professional, Game Producer and Technical Educator with experience across commercial software development, multidisciplinary project delivery and technical teaching. My background combines hands-on development expertise with managing complex production pipelines, delivering software across multiple platforms and supporting teams throughout the development lifecycle. Alongside my production career, I have experience in further and higher education, delivering technical training, developing curricula and creating practical learning experiences. I bring technical understanding, project management and education experience to working with developers, stakeholders and learners.
About me
I work across game production, software development and technical education, combining hands-on technical knowledge with practical project delivery and teaching experience. I enjoy helping multidisciplinary teams and learners understand complex challenges, build confidence and turn ideas into finished work.
Selected work
Production
Supporting production on a new rhythm-action game featuring a huge licensed soundtrack, full-band play and a new generation of instrument controllers.
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Production
Led production on the VR adaptation of the critically acclaimed rhythm FPS, working across Meta Quest 2 and 3, PlayStation VR2 and PC VR.
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Collaborated with the PUBG development team on two live-service event minigames, including POBG, released in 2025.
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Worked with the console development team to help deliver DLC content for Crusader Kings III on PlayStation 5 and Xbox Series X|S.
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Working on an unannounced narrative-driven adventure game in collaboration with a major Hollywood brand.
More details coming soonCareer
JULY 2026 — PRESENT
Associate Producer
Coordinate multidisciplinary development teams on Stage Tour, communicating technical requirements and priorities, tracking deliverables, maintaining documentation and supporting testing and release activities.
MARCH 2026 — PRESENT
Founder · Indie Developer & Education Outreach
Founded an independent studio developing original games using hands-on game engine workflows, alongside educational outreach, presentations and practical learning resources.
JUNE 2022 — MARCH 2026
Producer
Coordinated multidisciplinary game development across PC, console and VR, working closely with programmers, designers, artists and QA. Led production on Metal: Hellsinger VR, nominated for Best VR/AR Game at The Game Awards 2024, and supported PUBG and Crusader Kings III.
Teaching & outreach
Alongside game and software production, I have experience in technical education, teaching digital and game development and helping students build practical skills for creative and technical careers.
My work spans classroom teaching, industry-informed project briefs, student mentoring and feedback, bringing real development practices into educational settings.
2026
Games Development Lecturer
Contributed to the development of an undergraduate video game development curriculum, aligning course content with commercial tools, technical workflows and current industry practices.
2023 — 2026
Regular Guest Lecturer
Delivered guest lectures and practical sessions, creating industry-led project briefs, presentations and learning activities that connect students with real-world game development processes.
2021 — 2022
Digital & Games Development Lecturer
Planned and delivered practical teaching in game design, software development and industry-standard tools. Developed learning materials, demonstrated workflows, provided individual technical support and feedback, and assessed student progress.
Academic background
2020 — 2021 · Birmingham City University
Postgraduate study in video game enterprise, design and production.
2017 — 2020 · Birmingham City University
Undergraduate study in video game design and production.
In the spotlight
Interview · UploadVR
An interview with UploadVR about Metal: Hellsinger VR and bringing the rhythm shooter to virtual reality.
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Podcast · Video
A recorded podcast appearance discussing game development and production.
Watch podcast →University Feature · Education
Featured by the University of Worcester for my involvement in an industry-led Game Art student brief.
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